Naughty Dog, the game developers, make truly stunning games. I’ve been a fan since the first Uncharted arrived on the Playstation 3. With their most recent games they have introduced a photo mode. This allows players to pause the game and compose an image using camera controls and various image filters (I’m a big fan of the noire look). After I’ve played through the game once I’ll then go back and try and take some interesting snaps. In the following gallery you will see images from The Last of Us: Remastered on the PS4. Barring some cropping and the occasional use of contrast and brightness in Photoshop, all the images were created using the tools in the game.
Of course, all I’m really doing here is highlighting the amazing work from the talented artists and programmers at Naughty Dog. Every character, object and painted texture is their own work.
Whilst rummaging through some stuff, I found this old Christmas card that I made. It must have been from around 1998. I should also have some other designs from that year. However, they are probably on an old floppy disk for my Amiga. Maybe I’ll have to dust off the machine to take a look.
As usual at this time of year I have been designing Christmas cards for friends and family. However, I also completed two additional little Christmas design projects.
Firstly, I was asked if I’d like to contribute a picture for the Skwigly web site advent calendar. It seemed like a bit of fun, so I accepted. For reasons unknown, even to myself, I drew Christmas tree missiles raining down on the surface of the Earth. Cheery.
Lots of other great artists and illustrators also contributed to the calendar. Go check them out. I feel honoured to be in their company.
My second project was to design a card for A Productions. My brief was that it could not include anything Christmas related. That narrows down your choices for a Christmas card. So I went for perhaps the well worn subject of a winter landscape. But I do quite like stark images like this.
Monk on a Surfboard suggested by @sunmoonstudios
Not really an object. But I did it anyway